Experienced (Lead) Software Engineer with a proven track record of driving team excellence and delivering innovative solutions in gaming, enterprise software, and mixed reality applications. Specialized in Unity3D, C#/.NET, CI/CD infrastructure, and platform engineering. Pioneers agentic AI-assisted development workflows that deliver measurable productivity gains while keeping quality and craft at the center โ no AI slop, no tech debt.
“The programmers of tomorrow are the wizards of the future. You are going to look like you have magic powers compared to everybody else!” — Gabe Newell Code.org short film — “What Most Schools Don’t Teach” (2013)
I'm a passionate software engineer with 15+ years of experience driving team excellence and delivering innovative solutions across gaming, enterprise software, and mixed reality applications. I'm at my best optimizing development workflows โ designing CI/CD pipelines, enabling Continuous Delivery, and crafting scalable architecture that improves delivery efficiency without sacrificing quality.
My ATDD/TDD methodology evolved from manual Gherkin acceptance tests to fully agentic AI-assisted development, achieving 2.5x development efficiency with 95%+ AI-written code under full 2-layer test coverage (acceptance + unit) โ no AI slop, no tech debt.
Email: luca.porrino@live.com
Location: Munich, Germany
LinkedIn: linkedin.com/in/luca-porrino
End-to-end AI-assisted pipeline: scrape job postings, tailor the CV to each role, generate targeted application answers, and deploy a tailored interactive CV page. The site you're reading right now is one output of that pipeline.
Personal game project and living laboratory for my ATDD/TDD methodology. Started in 2022 with hand-written Gherkin acceptance tests, then transitioned to fully agentic AI-assisted development as the tooling matured โ 95%+ of the code is now AI-generated, with full 2-layer test coverage (acceptance tests for user cases, unit tests for all written code) and no slop.
Spearheaded and led implementation of two parallel legacy codebase modernization epics, replacing scattered and brittle logic with cohesive, testable architectures. Both delivered on aggressive timelines with full test coverage and zero defects โ proving that quality and speed reinforce each other when the right abstractions are in place.
Investigated MVVM, then pivoted to MVI after consulting Unity Accelerator (with MVVM's ViewModel pattern available when needed). Built the framework without AI, then converted the first Login UI flow using agentic AI for analysis, task definition, and augmented TDD implementation โ 95%+ AI-generated code, every line checked, Login refactored in under 2 weeks instead of the expected month-plus.
Re-thought the CI/CD pipeline from scratch. The original setup was slow, unstable, and poorly structured: builds were repeated instead of saved as artifacts, unit tests weren't integrated, no Unity Accelerator server was in place, and there was no containerization for better management and parallelization. The rebuild took several iterations to land cleanly โ artifact storage limits were one of the latest fixes to prevent pipeline blockage.
First developer for the mobile team, from project start to first alpha release. Spearheaded unit tests adoption across the codebase, led the first GraphQL automatic code generation solution, and implemented the entire game map technology solo โ the system every player uses to navigate the world. Pioneered CI/CD and testing automation, supported the agile process from the ground up.
Tech Leadership ยท Agile Process Optimization ยท CI/CD Lead ยท Testing & Continuous Delivery Evangelist
Travian: Legends ยท 2D/3D Game Development ยท Tech Leadership ยท Agile Process Optimization
Unity Importer ยท 3D Configurators ยท Projects Consultancy
Video & Board Games Development ยท Indie ยท Self Employed ยท Startup ยท Tech Leadership ยท Management
Also: Teacher of Unity 3D, C#, C++, and Software Engineering at IUDAV โ Pozzuoli, Italy
Institution: University "Federico II", Naples, Italy
Grade: 105/110 (Italian system, 110 = max)
Thesis: Architectures of 3D Graphics Engines โ 3D Game Engines, C#, .NET, DirectX
Institution: University "Federico II", Naples, Italy
Grade: 100/110 (Italian system, 110 = max)
Thesis: Design of a Data Warehouse โ Data Warehouse, ETL, MS SQL Server, C#, .NET
Native speaker
Fluent
Intermediate โ better at understanding than speaking, still taking classes
Tactical Card Roguelike in Unity (active)
Euro, 4X, heavy strategy
Single Player, RPGs, Story Deep, Point & Click, Strategy
Semi-professional league while growing up, now only from time to time
Historical European Martial Arts โ more in the past, won medals in semi-professional tournaments, trying to restart
European folk dances, Mazurka, Polka, Scottisch, Walz